Redmond, WA, USA
Location is 15 minutes from Redmond, WA
Portfolio of work representing proficiency as an Environment Artist.
Profound Understanding of Maya, Photoshop, Mudbox, Z-brush or equivalent.
Profound Understanding of generating normal maps from high poly models.
Deep knowledge in creating realistic looking textures and models.
At least two or more years of professional experience.
Knowledge of texturing programs like Substance or Quixel.
Knowledge of real-time rendering tech.
Understanding in creating PBR materials and rendering.
Portfolio and other Requirements
A portfolio review is required. We prefer web-based submissions, but will evaluate DVDs if necessary.
Applicants must expect to take a modeling and texture test on provided 3d model(s).
Applicants must be able to work in the USA and willing to relocate to the Seattle, WA area.
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